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Deathburgh
Deathburgh
Introduction
What do you need?
Duration of the game
Basic concepts
Line of sight
Face to face
First Word
Dice Rolls
Core Rules
Miniature Activation
Aggressive Mode
Defensive Mode
Factions and Miniatures
Miniature profile
The Skills & Soul’s Dice
Passive Skill
The Souls
How to collect Soul's Dice
How to use Soul’s Dice
To Ensoul a roll
Actions & Reactions
Movement Actions
Move Forward
Charge Action
Combat Actions
Attack Action
Casting a Skill as an Action
Ranged Attack Action
Movement Reactions
Flee Reaction
Ambush Reaction
Flee Under Fire Reaction
Combat Reactions
Reaction Attack
Reaction Ranged Attack
Dodge Reaction
Stand and Shoot Reaction
Casting a Skill as a Reaction
Game Phases
Gathering Phase
Attacker and Defender Phase
Turn Phase
Outnumbered Mechanic
End Phase
Combat Resolution
Melee Combat Bonuses
Ranged Miniatures Rules
Ranged Attack Bonuses
Ranged Dodge Bonuses
Crossfire
Maps and Terrain
Control Points
Build your own Map
Game Mode
Highlands Miniatures
Actions & Reactions
Movement Actions
Move Forward
Move Forward Action
The miniature moves up to its character limit Movement (M) or less. Always from inch to inch.