Flee under fire

This is a movement reaction to a Ranged Attack. When an opponent’s miniature declares a ranged attack against a miniature in Aggressive Mode, the Defender, may respond running and looking for a place to hide.

Otro Tooltip

> (8) KEEP IN MIND! Since a miniature can only make one move per activation, you can't Flee under Fire! if you are being ambushed! Because in order for your opponent to Ambush, you must first perform a Move action!

Here’s how it works:

  1. Apply Attack Bonuses
      Any bonuses the Attacker has for the ranged attack are applied before the Defender’s response.
  2. Declare response
      1st The Defender rolls 2D6” and moves the rolled distance as a reaction.
      Otro Tooltip

      > (9) KEEP IN MIND!You can not end the movement base to base with the Attacker miniature.

      2nd. After moving, the Defender collects their bonuses.
      Otro Tooltip

      > (10) KEEP IN MIND!This rule allows you to replace a miniature while fleeing. If the miniature ends its movement in a Take Cover! position or gains benefits from faction rules that provide bonuses to Dodge, these bonuses will apply to help dodge incoming ranged attacks once the moment.

      3rd. Then, Attacker will roll their attack in Aggressive Mode and defender their dodge reaction in Aggressive Mode.
      4rd. Determine Successes: Each Dodge ‘s successes by the Defender cancels one Attacker Success. Any remaining Attacker Successes will inflict wounds on the Defender.
  3. End of Exchange
      Both miniatures switch to Defensive Mode at the end of this exchange.
    Go Back Button