Outnumbered Mechanic

At some point in the game, a player may end with more miniatures on the battlefield than the opponent, that usually happens when they start smashing their heads. A player may also run out of miniatures to activate much earlier than the opponent.

● If it’s your turn to activate a miniature, and you have no miniatures left to activate while your opponent still has two or more miniatures to activate, you may activate one allied miniature and change its status to Aggressive Mode. This ends your turn.

Otro Tooltip

(4) KEEP IN MIND!This mechanic does NOT allow you to activate the miniature you just switched modes this turn. You must end the turn just after changing the miniature's status and then hand it over to your opponent, if it is still in Aggressive mode at the start of your next turn then it can be activated normally. This mechanic has noround restrictions, it can be performed as long as the condition that there are at least 2 opponent's miniatures still to be activated is met.

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