Melee Combat Bonuses
Certain situations grant an Attacker or Defender a Combat Bonus for replacing the dice to be rolled during Melee Combat for automatic 6! These bonuses are also stackable. But you can not get the same bonus twice.
Charge Bonus:
The most common Combat Bonus occurs when a miniature Charges an opponent. As outlined in the Charge rule, this grants the Attacker an 6! to their Aggressiveness (A) roll.
Support Bonus:
Miniatures can also receive support from allies during Melee Combat, giving an automatic 6! critical hit to the action or reaction roll if supported, only:
If your miniature is in Defensive Mode, the supporting ally must be base-to-base with you.
If your miniature is in Aggressive Mode, the ally must be base-to-base with your opponent.
These bonuses apply to whatever reaction or action is made by your miniature during a Melee Combat.
➔ Support Limit: The maximum support a miniature can receive depends on how many allies can be base-to-base with the miniature, performing or receiving the action.
➔ Skill-Based Bonus: Certain Skills from other miniatures may also grant a Combat Bonus